Class Ammo
int BackpackAmount
int BackpackMaxAmount
meta int DropAmount
virtual Class< Ammo > GetParentAmmo()
override bool HandlePickup(
Inventory item
)
Inventory.HandlePickup
override Inventory CreateCopy(
Actor other
Inventory.CreateCopy
override Inventory CreateTossable(
int amt
Inventory.CreateTossable
override void ModifyDropAmount(
int dropamount
Inventory.ModifyDropAmount