Class BasicArmorPickup
property prefix: Armor
double SavePercent
int MaxAbsorb
int MaxFullAbsorb
int SaveAmount
int GetSaveAmount()
override Inventory CreateCopy(
Actor other
)
Inventory.CreateCopy
override bool Use(bool pickup)
Inventory.Use
override void SetGiveAmount(
Actor receiver,
int amount,
bool bycheat
Inventory.SetGiveAmount