Class HexenArmor
double[5] Slots
double[4] SlotsIncrement
protected bool AddArmorToSlot(
int slot,
int amount
)
override Inventory CreateCopy(
Actor other
Inventory.CreateCopy
override Inventory CreateTossable(
Inventory.CreateTossable
override bool HandlePickup(
Inventory item
Inventory.HandlePickup
override void AbsorbDamage(
int damage,
Name damageType,
out int newdamage,
Actor inflictor,
Actor source,
int flags
Inventory.AbsorbDamage
override void DepleteOrDestroy()
Inventory.DepleteOrDestroy