Class LevelPostProcessor
const SKILLS_ALL = 31
const MODES_ALL = MTF_SINGLE | MTF_COOPERATIVE | MTF_DEATHMATCH
native protected LevelLocals level
protected void Apply(
Name checksum,
String mapname
)
protected native void ClearSectorTags(
int sector
protected native void AddSectorTag(
int sector,
int tag
protected native void ClearLineIDs(
int line
protected native void AddLineID(
int line,
protected native void OffsetSectorPlane(
int plane,
double offset
protected native void SetSectorPlane(
Vector3 normal,
double d
protected native uint GetThingCount()
protected native uint AddThing(
int ednum,
Vector3 pos,
int angle = 0,
uint skills = SKILLS_ALL,
uint flags = MODES_ALL
protected native int GetThingEdNum(
uint thing
protected native void SetThingEdNum(
uint thing,
int ednum
protected native Vector3 GetThingPos(
protected native void SetThingXY(
double x,
double y
protected native void SetThingZ(
double z
protected native int GetThingAngle(
protected native void SetThingAngle(
int angle
protected native uint GetThingSkills(
protected native void SetThingSkills(
uint skills
protected native uint GetThingFlags(
protected native void SetThingFlags(
uint flags
protected native int GetThingID(
protected native void SetThingID(
int id
protected native int GetThingSpecial(
protected native void SetThingSpecial(
int special
protected native int GetThingArgument(
uint index
protected native Name GetThingStringArgument(
protected native void SetThingArgument(
uint index,
int value
protected native void SetThingStringArgument(
Name value
protected native void SetVertex(
uint vertex,
protected native double, bool GetVertexZ(
int plane
protected native void SetVertexZ(
protected native void RemoveVertexZ(
protected native void SetLineVertexes(
uint Line,
uint v1,
uint v2
protected native void FlipLineSideRefs(
uint Line
protected native void SetLineSectorRef(
uint line,
uint side,
uint sector
protected native Actor GetDefaultActor(
Name actorclass
protected void FlipLineVertexes(
protected void FlipLineCompletely(
protected void SetWallTexture(
int side,
int texpart,
String texture
protected void SetWallTextureID(
TextureID texture
protected void SetLineFlags(
int setflags,
int clearflags = 0
protected void SetLineActivation(
int acttype
protected void ClearLineSpecial(
protected void SetLineSpecial(
int special,
int arg1 = 0,
int arg2 = 0,
int arg3 = 0,
int arg4 = 0,
int arg5 = 0
protected void SetSectorSpecial(
int sectornum,
protected void SetSectorTextureID(
protected void SetSectorTexture(
protected void SetSectorLight(
int newval
protected void SetWallYScale(
double scale