Class PathFollower
bool bActive
bool bJustStepped
InterpolationPoint PrevNode
InterpolationPoint CurrNode
double Time
int HoldTime
double Splerp(
double p1,
double p2,
double p3,
double p4
)
double Lerp(double p1, double p2)
void NewNode()
virtual bool Interpolate()
override void BeginPlay()
Actor.BeginPlay
override void PostBeginPlay()
Thinker.PostBeginPlay
override void Deactivate(
Actor activator
Actor.Deactivate
override void Activate(Actor activator)
Actor.Activate
override void Tick()
Thinker.Tick