Class Powerup

inherits from Inventory

Constants

const SPECIALCOLORMAP​_MASK = 0x00b60000

Public Member Variables

Public Functions

virtual void InitEffect()

virtual void EndEffect()

virtual clearscope TextureID GetPowerupIcon(
) const

virtual clearscope bool isBlinking(
) const

Overrides


override void Tick()
overrides Thinker.Tick

override bool HandlePickup(
Inventory item
)

override Inventory CreateCopy(
Actor other
)

override Inventory CreateTossable(
int amount
)

override void DoEffect()
overrides Inventory.DoEffect

override void OnDestroy()
overrides Object.OnDestroy

override color GetBlend()
overrides Inventory.GetBlend

override void OwnerDied()
overrides Inventory.OwnerDied