Class Powerup
const SPECIALCOLORMAP_MASK = 0x00b60000
int EffectTics
color BlendColor
Name Mode
double Strength
int Colormap
virtual void InitEffect()
virtual void EndEffect()
virtual clearscope TextureID GetPowerupIcon(
) const
virtual clearscope bool isBlinking(
override bool GetNoTeleportFreeze()
Inventory.GetNoTeleportFreeze
override void Tick()
Thinker.Tick
override bool HandlePickup(
Inventory item
)
Inventory.HandlePickup
override Inventory CreateCopy(
Actor other
Inventory.CreateCopy
override Inventory CreateTossable(
int amount
Inventory.CreateTossable
override void DoEffect()
Inventory.DoEffect
override void OnDestroy()
Object.OnDestroy
override color GetBlend()
Inventory.GetBlend
override void OwnerDied()
Inventory.OwnerDied