Class ScreenJob
int flags
float fadetime
int fadestate
int ticks
int jobstate
bool skipover
bool nowipe
void Init(
int fflags = 0,
float fadet = 250.f
)
virtual bool ProcessInput()
virtual void Start()
virtual bool OnEvent(InputEvent evt)
virtual void OnTick()
virtual void Draw(double smoothratio)
virtual void OnSkip()
int DrawFrame(double smoothratio)
int GetFadeState()
override void OnDestroy()
Object.OnDestroy
ScreenJob.EJobFlags
ScreenJob.EJobState