Class ScriptUtil
static void GiveInventory(
Actor activator,
Name type,
int amount
)
static void TakeInventory(
static void ClearInventory(
Actor activator
static int SetWeapon(
Class< Inventory > cls
static void SetMarineWeapon(
LevelLocals Level,
int tid,
int marineweapontype
static void SetMarineSprite(
Class< Actor > type
static int PlayerMaxAmmo(
Class< Actor > type,
int newmaxamount = int.min,
int newbpmaxamount = int.min
static int PlayerAmmo(
Class< Inventory > type,
int newamount = int.min