Class SectorAction
virtual bool TriggerAction(
Actor triggerer,
int activationType
)
virtual bool CanTrigger(Actor triggerer)
override void OnDestroy()
Object.OnDestroy
override void BeginPlay()
Actor.BeginPlay
override void Activate(Actor source)
Actor.Activate
override void Deactivate(Actor source)
Actor.Deactivate
SectorAction.EActivation