Class SpotState
static SpotState GetSpotState(
bool create = true
)
native SpecialSpot GetNextInList(
Class< Actor > type,
int skipcounter
native SpecialSpot GetSpotWithMinMaxDistance(
double x,
double y,
double mindist,
double maxdist
native SpecialSpot GetRandomSpot(
bool onlyonce
native void AddSpot(SpecialSpot spot)
native void RemoveSpot(SpecialSpot spot)