const SHOWNEXTLOCDELAY = 4
bool[MAXPLAYERS] playerready
WBPlayerStruct[MAXPLAYERS] Plrs
int[MAXPLAYERS] cnt_kills
int[MAXPLAYERS] cnt_items
int[MAXPLAYERS] cnt_secret
int[MAXPLAYERS] cnt_frags
int[MAXPLAYERS] cnt_deaths
float shadowalpha
TextureID p_secret
TextureID kills
TextureID secret
TextureID items
TextureID timepic
TextureID par
TextureID sucks
TextureID finishedPatch
TextureID enteringPatch
String[2] lnametexts
int[MAXPLAYERS] player_deaths
int DrawAuthor(int y, String levelname)
virtual void drawEL()
virtual void End()
static void PlaySound(Sound snd)
void nextStage()
virtual void StartMusic()
protected virtual void initNoState()
protected virtual void updateNoState()
protected virtual void initShowNextLoc()
protected virtual void drawShowNextLoc()
protected virtual void drawNoState()
protected virtual void Ticker()
protected virtual void Drawer()
protected virtual void initStats()
protected virtual void updateStats()
protected virtual void drawStats()