gzdoom.pk3 Documentation


Constants

const ATTN​_NONE = 0

const ATTN​_NORM = 1

const ATTN​_IDLE = 1​.001

const ATTN​_STATIC = 3

const TEXTCOLOR​_BRICK = "\034A"

const TEXTCOLOR​_TAN = "\034B"

const TEXTCOLOR​_GRAY = "\034C"

const TEXTCOLOR​_GREY = "\034C"

const TEXTCOLOR​_GREEN = "\034D"

const TEXTCOLOR​_BROWN = "\034E"

const TEXTCOLOR​_GOLD = "\034F"

const TEXTCOLOR​_RED = "\034G"

const TEXTCOLOR​_BLUE = "\034H"

const TEXTCOLOR​_ORANGE = "\034I"

const TEXTCOLOR​_WHITE = "\034J"

const TEXTCOLOR​_YELLOW = "\034K"


const TEXTCOLOR​_BLACK = "\034M"

const TEXTCOLOR​_LIGHTBLUE = "\034N"

const TEXTCOLOR​_CREAM = "\034O"

const TEXTCOLOR​_OLIVE = "\034P"

const TEXTCOLOR​_DARKGREEN = "\034Q"

const TEXTCOLOR​_DARKRED = "\034R"

const TEXTCOLOR​_DARKBROWN = "\034S"

const TEXTCOLOR​_PURPLE = "\034T"

const TEXTCOLOR​_DARKGRAY = "\034U"

const TEXTCOLOR​_CYAN = "\034V"

const TEXTCOLOR​_ICE = "\034W"

const TEXTCOLOR​_FIRE = "\034X"

const TEXTCOLOR​_SAPPHIRE = "\034Y"

const TEXTCOLOR​_TEAL = "\034Z"

const TEXTCOLOR​_NORMAL = "\034-"

const TEXTCOLOR​_BOLD = "\034+"

const TEXTCOLOR​_CHAT = "\034*"

const TEXTCOLOR​_TEAMCHAT = "\034!"


const MAXPLAYERS = 8

const DEFMELEERANGE = 64

const SAWRANGE = (64​.+(1​./65536​.))

const MISSILERANGE = (32*64)

const PLAYERMISSILERANGE = 8192

const HR​_SHADOW = (0x6800 / 65536​.)

const HX​_SHADOW = (0x9800 / 65536​.)

const HX​_ALTSHADOW = (0x6800 / 65536​.)

const M​_E = 2​.7182818284590452354

const M​_LOG2E = 1​.4426950408889634074

const M​_LOG10E = 0​.43429448190325182765

const M​_LN2 = 0​.69314718055994530942

const M​_LN10 = 2​.30258509299404568402

const M​_PI = 3​.14159265358979323846

const M​_PI​_2 = 1​.57079632679489661923

const M​_PI​_4 = 0​.78539816339744830962

const M​_1​_PI = 0​.31830988618379067154

const M​_2​_PI = 0​.63661977236758134308

const M​_2​_SQRTPI = 1​.12837916709551257390

const M​_SQRT2 = 1​.41421356237309504880

const M​_SQRT1​_2 = 0​.70710678118654752440

Builtin Types

The 32-bit signed integer builtin type.

The 32-bit unsigned integer builtin type.

The built-in boolean type, representing logical truth values.

The 64-bit floating point builtin type.

A builtin type representing 2D coordinates, either as a point or as a vector.

A builtin type representing 3D coordinates, either as a point or as a vector.

The built-in string type.

The built-in name type.

Classes

Structs

Enums