Struct Destructible
native static void DamageSector(
Sector sec,
Actor source,
int damage,
Name damagetype,
SectorPart part,
Vector3 position,
bool isradius
)
native static void DamageLinedef(
Line def,
int side,
native static void GeometryLineAttack(
TraceResults trace,
Actor thing,
Name damagetype
native static void GeometryRadiusAttack(
Actor bombspot,
Actor bombsource,
int bombdamage,
int bombdistance,
int fulldamagedistance
native static bool ProjectileHitLinedef(
Actor projectile,
Line def
native static bool ProjectileHitPlane(
SectorPart part
native static clearscope bool CheckLinedefVulnerable(
native static clearscope bool CheckSectorVulnerable(