Struct FRailParams
native int damage
native double offset_xy
native double offset_z
native int color1
native int color2
native double maxdiff
native int flags
native Class< Actor > puff
native double angleoffset
native double pitchoffset
native double distance
native int duration
native double sparsity
native double drift
native Class< Actor > spawnclass
native int SpiralOffset
native int limit