Struct Shader


Public Functions

static clearscope void SetEnabled(
PlayerInfo player,
String shaderName,
bool enable
)
🛇deprecated since 4.8.0: Use PPShader.SetEnabled() instead

static clearscope void SetUniform1f(
PlayerInfo player,
String shaderName,
String uniformName,
float value
)
🛇deprecated since 4.8.0: Use PPShader.SetUniform1f() instead

static clearscope void SetUniform2f(
PlayerInfo player,
String shaderName,
String uniformName,
Vector2 value
)
🛇deprecated since 4.8.0: Use PPShader.SetUniform2f() instead

static clearscope void SetUniform3f(
PlayerInfo player,
String shaderName,
String uniformName,
Vector3 value
)
🛇deprecated since 4.8.0: Use PPShader.SetUniform3f() instead

static clearscope void SetUniform1i(
PlayerInfo player,
String shaderName,
String uniformName,
int value
)
🛇deprecated since 4.8.0: Use PPShader.SetUniform1i() instead