Struct Side
native readonly sector sector
native readonly Line linedef
native int16 Light
native uint16 Flags
native clearscope TextureID GetTexture(
int which
) const
native void SetTexture(
int which,
TextureID tex
)
native void SetTextureXOffset(
double offset
native clearscope double GetTextureXOffset(
native void AddTextureXOffset(
double delta
native void SetTextureYOffset(
native clearscope double GetTextureYOffset(
native void AddTextureYOffset(
native void SetTextureXScale(
double scale
native clearscope double GetTextureXScale(
native void MultiplyTextureXScale(
native void SetTextureYScale(
native clearscope double GetTextureYScale(
native void MultiplyTextureYScale(
native clearscope int GetTextureFlags(
int tier
native void ChangeTextureFlags(
int tier,
int And,
int Or
native void SetSpecialColor(
int position,
Color scolor,
bool useowncolor = true
native clearscope Color GetAdditiveColor(
native void SetAdditiveColor(
Color color
native void EnableAdditiveColor(
bool enable
native void SetColorization(
Name cname
native clearscope Vertex V1() const
native clearscope Vertex V2() const
native clearscope int Index() const
clearscope int GetUDMFInt(Name nm) const
clearscope double GetUDMFFloat(
Name nm
clearscope String GetUDMFString(
Side.EColorPos
Side.EPartFlags
Side.ETexpart
Side.EWallFlags