Struct State


Public Member Variables

native readonly State NextState

native readonly int sprite

native readonly int16 Tics

native readonly uint16 TicRange

native readonly uint8 Frame

native readonly uint8 UseFlags

native readonly int Misc1

native readonly int Misc2

native readonly uint16 bSlow

native readonly uint16 bFast

native readonly bool bFullbright

native readonly bool bNoDelay

native readonly bool bSameFrame

native readonly bool bCanRaise

native readonly bool bDehacked

Public Functions

native int DistanceTo(State other)


native TextureID, bool, Vector2 GetSpriteTexture(
int rotation,
int skin = 0,
Vector2 scale = (0,0)
)