Struct ​_


Public Member Variables

native readonly Array< Class< Object > > AllClasses

native readonly bool multiplayer



native readonly @GameInfoStruct gameinfo

native readonly ui bool netgame

native readonly uint gameaction

native readonly int gamestate

native readonly Font smallfont

native readonly Font smallfont2

native readonly Font bigfont

native readonly Font confont

native readonly Font NewConsoleFont

native readonly Font NewSmallFont

native readonly Font AlternativeSmallFont

native readonly Font AlternativeBigFont

native readonly Font OriginalSmallFont

native readonly Font OriginalBigFont

native readonly Font intermissionfont

native readonly int CleanXFac

native readonly int CleanYFac

native readonly int CleanWidth

native readonly int CleanHeight

native readonly int CleanXFac​_1

native readonly int CleanYFac​_1

native readonly int CleanWidth​_1

native readonly int CleanHeight​_1

native ui int menuactive


native readonly bool demoplayback


native ui float BackbuttonAlpha

native readonly @MusPlayingInfo musplaying

native readonly bool generic​_ui

native readonly int GameTicRate


native readonly int consoleplayer

native readonly double NotifyFontScale

native readonly int paused

native readonly ui uint8 ConsoleState

native readonly Array< Class< Actor > > AllActorClasses

native readonly Array< @PlayerClass > PlayerClasses

native readonly Array< @PlayerSkin > PlayerSkins

native readonly Array< @Team > Teams

native readonly Array< @TerrainDef > Terrains


native play @DehInfo deh

native readonly bool automapactive

native readonly TextureID skyflatnum

native readonly int gametic

native readonly int Net​_Arbitrator


native readonly Weapon WP​_NOCHANGE

native readonly bool globalfreeze
🛇deprecated since 3.8.0: Use Actor.isFrozen() or Level.isFrozen() instead


native play @PlayerInfo[MAXPLAYERS] players

native readonly bool[MAXPLAYERS] playeringame

native play LevelLocals Level