Class BasicArmorBonus
property MaxBonus: BonusCount
property MaxBonusMax: BonusMax
property prefix: Armor
double SavePercent
int MaxSaveAmount
int MaxAbsorb
int MaxFullAbsorb
int SaveAmount
int BonusCount
int BonusMax
int GetSaveAmount()
override Inventory CreateCopy(
Actor other
)
Inventory.CreateCopy
override bool Use(bool pickup)
Inventory.Use
override void SetGiveAmount(
Actor receiver,
int amount,
bool bycheat
Inventory.SetGiveAmount