native readonly Color[5] SpecialColors
native readonly Color[5] AdditiveColors
native Actor SoundTarget
native int16 lightlevel
native int16 seqType
native readonly Vector2 centerspot
native int validcount
native double movefactor
native int[2] terrainnum
native SectorEffect floordata
native SectorEffect ceilingdata
native SectorEffect lightingdata
native uint8 soundtraversed
native int8 stairlock
native readonly @SecPlane floorplane
native readonly @SecPlane ceilingplane
native Name damagetype
native int damageamount
native int16 damageinterval
native int16 leakydamage
native readonly uint16 ZoneNumber
native readonly int healthceiling
native readonly int healthfloor
native readonly int healthceilinggroup
native readonly int healthfloorgroup
native uint16 MoreFlags
native SectorAction SecActTarget
native readonly int PortalGroup
native void RemoveForceField()
native void SetSpecial(SecSpecial spec)
native void CheckPortalPlane(int plane)
native void SetFade(color c)
native void SetFogDensity(int dens)
native void ChangeLightLevel(int newval)
native void SetLightLevel(int newval)
native void AdjustFloorClip()
native void ClearPortal(int plane)
native void SetEnvironment(String env)
native void SetEnvironmentID(int envnum)
native void StopSoundSequence(int chan)
void ClearSecret()
clearscope int GetUDMFInt(Name nm) const